Virtual Reality Headsets Igniting Safety Concerns Over Radiation Levels

The debate over potential health consequences from wireless device radiation has officially crossed the virtual threshold.
While science remains divided on the health effects of absorbing low-frequency, non-ionizing radiation—like the kind emitted by cell phones and other wireless devices—some virtual reality headsets are well above the Federal Communications Commission (FCC) safety guidelines.
The established FCC-safe absorption rate for radiation from wireless devices is 1.6 watts per kilogram (W/kg).
For perspective, most smartphones are within this range, emitting under 2W/kg. By comparison, an independent analysis of the popular Oculus Quest virtual reality (VR) device revealed the headset emits low-frequency, non-ionizing electromagnetic frequency (EMF) radiation up to 9W/kg….

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